How long does legends quest take




















After chopping your way through the overgrown vegetation you can drop any logs you may have acquired. Once in the Kharazi jungle you will need to complete the map Sir Radmius Erkle gave you, do this by going to a central point, a western point and an eastern point, at each point right click on the Radimus notes and select complete to fill in that particular area of the map. You can check the map anytime to see if you have completed it correctly.

You should be wary of jungle wolves with combat level 64 during this section, though all other enemies in the Kharazi jungle are normally unaggressive. After completion of the map, head back out of the jungle via one of the overgrown vegetation sections. Talk to any of the jungle foresters who are near the jungle entrance and close to Shilo Village they will ask for a copy of your map Radimus notes in exchange for their bull roarer.

Use your notes on the forester, he will be amazed to see it completed and after making a copy will give the bull roarer, he tells you he won't be needing it anymore, but when he has used it in the past it has gotten the attention of the Kharazi jungle natives.

Cut through the overgrowth again to re-enter the jungle, then use your bull roarer near a totem pole close to any pool of water to call for Gujuo, there are 5 totem poles in total and he can appear at any. Using the bullroarer when close to any enemies, such as the jungle savages or oomlie birds will make them aggressive and attack you, interrupting any action may have been doing, so make sure you are in a safe area before using it. You should make your way from east to west, as the cave you will need to visit after speaking to Gujuo is in the west.

Gujuo asks why you make such a strange sound, disturbing the peace of the jungle, tell him you were hoping to attract the attention of a native, then tell him you would like to develop friendly relations with his people, he tells you it's a nice idea but that his people are very widely distributed across the jungle, ask him how you can bring them together, he will tell you about a totem pole people used to congregate at but it has been corrupted by evil, continue to ask him about this and eventually he will tell you his tribe's shaman, Ungadulu, is in trouble and is stuck in a cave to the west.

Head to the north-western corner of the jungle, you will find a group of three rocks, search the south-eastern rock and select the option to squeeze through, there is a small chance you will fail and lose health so be aware of that if you have low hp, just keep attempting until you manage to squeeze through. Inside you will see a wall made of flames in the middle of the cave, right click on any part of it and click investigate, Ungadulu will tell you not to approach the flames as they will incinerate you, ask him how to extinguish the flames, a possessed Ungadulu will tell you not to, and to leave now, ask how to get the pure water and once again he will tell you leave.

While in this part of the cave you should collect some of Ungadulu's notes, they can be found on the table, from the crate and on the bed. The notes tell you Ungadulu was preparing a ritual in the cave to summon and pay homage to his ancestors but an evil presence filled the cave and he fell prey to it. Investigate the fire wall again and ask who he is, he will tell you, and that he is Ungadulu and he has been trapped there for many years, ask how to extinguish the flames once again, he will get angry and tell you to leave, next ask him where to get the pure water and Ungadulu will momentarily break from his demonic possession and tell you "from the above land, hurry and release me", he will then throw himself on the floor and start convulsing.

Leave the cave, find a spot not close to enemies and use the bull roarer again to call Gujuo, tell him Ungadulu's message that you need pure water to extinguish the flames, Gujuo will then tell you the pure water is located in the middle of the Kharazi jungle. He tells you in order to hold the pure water you need a blessed golden bowl made of a material known as metal of the sun. Ask him what is metal of the sun, he tells you it's a bright coloured metal uncommonly found, suitable for creating such a bowl.

Continue asking him the following questions regarding where to find it, and how to bless it and eventually he will give you a sketch of the vessel. He also tells you to in order to bless the vessel you should call for him again. Look at the sketch before you continue to the next section. The Camelot teleport is useful as it's near an anvil and a bank just north-west of the teleport location in Seers' village, or if you are walking there is anvil at Tai Bwo Wannai Village and you can use the bank at Shilo Village along the way.

Attempt to make a bowl, using a boost if below 50 smithing. You may fail, so bring a few gold bars to save unnecessary trips. Return to the Kharazi jungle and call Gujuo using the ball roarer again, he will turn your bowl into a blessed bowl suitable for holding pure water. If the process fails you will lose 5 prayer points, so if your prayer is then lower than 42 you will need to use the super restore potion in order to attempt the process again. Once you are ready go the pure water pool in the centre of the jungle, use your machete on a reed nearby to get a hollow reed, then use it on the water to siphon it into the blessed bowl.

Return to the cave, go to the east and you will find a bookshelf with a crevice behind it, squeeze through the crevice.

Follow the path and you will come to an ancient gate, use your lock-pick on the gate, read the messages as you attempt the lock-pick, it will let you know if you are about to fail so you can save a lock-pick by cancelling out clicking away.

Next up there are three boulders you need to smash through using a pickaxe, it requires a 52 mining and if you fail you will lose 1 mining point, if you have a mining level close to 52 there is a strong chance you will fail at least one boulder, either use a restore potion or just wait for for your mining level to replenish before continuing. You can drop the rocks you just mined as you don't need them. Once past the boulders you will reach a heavy door that needs to be forced open with brute force, using strength, if you fail you will lose a strength point similarly to mining the boulders.

Follow the cave path, being wary of the Death Wings with combat level 83 you can kill one to complete a Karamja diary hard task , and jump over the jagged wall. Half way across the western cave wall you will find markings, read it to reveal a riddle: "Place the five in order to pass or your life will dwindle until the last. All five are stones of magical power, place them wrong and your fate will sour. And from perspective help make maps from indifference. If placed correctly you will enter the next section of the cave, if you die at anytime or otherwise leave the cave you will not have to re-enter the runes, you can just right click and search that section of the wall to pass through.

In the next section you will see 7 pools of water, with a stalagmite in each. To pass this section you need to place 1 gem on each stalagmite, there is a correct order, shown in the image below. Resist the urge to reclaim the gem you have just placed, as doing so will not give you the gem, and will also require you to obtain another of the same gem to place, thus needing you to leave the jungle and then re-enter this section of the cave once again.

Once you have entered the correct gems on the correct stalagmites you will receive the binding book, which gives the ability to bless vials and fill them with pure water from your blessed bowl.

Wielding them while fighting demons will cause damage to the demon. There are multiple totem poles in the jungle, so if nothing happens, try another one. He'll ask for your help, since his tribe's shaman, Ungadulu , is trapped in his cave. From now on, you can call Gujuo using the bull roarer from anywhere in the jungle. Towards the northwestern edge of the jungle, you'll find some rocks that you can squeeze through to get into the cave.

Investigate right-click the fire wall and talk to Ungadulu , who warns you not to approach the flames, but becomes possessed and informs you that only pure water can extinguish the flames.

Next, search the various items, namely the bed, table and crate, in the cave to obtain Ungadulu's notes: a scrawled note from the crate; a scribbled note on the table; and a scrumpled note on the bed.

Reading them tells you how the shaman had prepared to summon his ancestors and pay homage to them, but fell prey to an evil presence in the cave. Once you're back outside again, call Gujuo with your bull roarer to get a bit more information.

Go back down, and investigate the flames to Ungadulu again, who reveals that you need pure water. Go back up, and call Gujuo. Tell him you need some pure water to douse some magic flames option 4. Ask, "What kind of a vessel?

He'll give you a sketch of the vessel. You must search for Ungadulu's notes in the cave before you can obtain the sketch! Items required: Radimus notes , an axe , a machete , a hammer , a prayer potion if you fail to bless the bowl and your prayer drops below 42 , gold bars 6 to be safe, more if you want more golden bowls; highly advisable if intending to get magic logs from yommi trees later , and the bull roarer.

Skills required: 50 Smithing to create the gold bowl and 42 Prayer to bless the bowl if boosting Prayer, make sure to use your ancient mace special attack on a PoH max hit dummy before this. Return to Shilo Village and bank. Get out a hammer and at least two gold bars. Go to any anvil the closest is in Tai Bwo Wannai Village and try to make the gold bowl.

You may fail, so to be safe, bring more than two bars. Note: If you can use fairy rings, you can save time running by using the minigame teleport to Blast Furnace for an anvil then take a mine cart back to the Grand Exchange , then use the fairy ring there to return to the jungle. The anvil in the Blast Furnace area requires 60 smithing. Head back into the jungle and call Gujuo.

He'll help you bless your gold bowl so that it can carry the pure water. Your prayer points must be at or above 42 to attempt this, and if you fail, it will drain 5 prayer points. If it drains your prayer below 42, you'll have to restore it to try again. Bank to get the required items for the next section before continuing. With your blessed golden bowl , head to the pool of pure water towards the middle of the jungle.

Since you can't quite reach the water, cut some reeds from the edge of the pool with your machete using your machete on the reeds , and use them to siphon the water out into your bowl using your hollow reed on the water pool. Note, however, if you leave the jungle, the water will evaporate, requiring you to refill the bowl again when you return. Items required: Radimus notes , bull roarer , an axe , a pickaxe , a machete , lockpicks 2 to be safe , 1 soul rune , 1 earth rune , 1 mind rune , 2 law runes , blessed gold bowl , cut sapphire , emerald , ruby , diamond , red topaz , jade and opal.

Recommended : A super restore potion if your level is not far above the required level stated below. Skills required: 50 Agility to squeeze through the crevice, 50 Thieving to pick the locked door, 52 Mining to smash the boulders and 50 Strength to force the heavy door.

Bank to get the required items if you haven't yet. Do not extinguish the flames with the water yet. Once you have the items, go back to the cave and squeeze through a crevice hidden behind the easternmost bookshelf. As you proceed further into the cave, you will come across an ancient gate. This is where your lockpick comes to play. Attempt to pick the lock; if you fail, you'll lose your lockpick.

However, as there is a message before the lockpick fails, you can easily circumvent it by clicking elsewhere, which will save your lockpick. Once past this door, you'll need a pickaxe to mine three boulders out of the way. If you fail, your Mining level will decrease by 1. Once past these three boulders, use brute force to open the next set of doors; failing this will result in your Strength being lowered.

Be careful once through, as there are a number of level 83 Death Wings on the other side. You should kill one while you are here, as it is a hard task in the Karamja Diary. Run farther into the cave, and jump over the jagged wall. When you get further inside, you'll find a place where there's markings on the wall, telling you to use the SMELL runes to get through.

Soul , Mind , Earth , Law , Law. Make sure to put them in in order, and you'll be let through. Inside, you'll face your next puzzle, where you'll see a number of stalagmites sitting in pools of water.

Fit your gems into each one by trying to place them in until you get it right. When all of them are in, there will be a little light show, and the binding book will appear. One useful feature of this book is that you can bless vials and fill them with pure water from your bowl to make holy water. Wielding these while fighting demons damages them. Head back out of the cave. Note: If you lose the binding book, you must repeat the steps above in order to reclaim it!

There is an upcoming fight, so be prepared. If you want, you can go back to the bank and resupply. If you choose to leave the jungle in order to return to the bank, your pure water will evaporate, and you will need to refill your blessed gold bowl in order to continue.

Either way, when you're ready, use your pure water on the fire wall to step through without damage. Then, use your book of binding on Ungadulu to release the demon, Nezikchened. He is level and will drain your prayer at the beginning of the battle, but never again after that, so be careful if you want to use it while fighting him. Additionally, he'll cast a Fire Blast just before dying, so make sure to keep your HP up so that he doesn't kill you with his last ditch attack.

This Fire Blast will hit through the Protect from Magic prayer. You can lower his stats if you use Silverlight or Darklight on stab mode Melee or throw holy water vials at him Ranged. Be sure though to bring a better classed secondary weapon. The desk can be used as a safespot , resulting in Nezikchened switching to Magic attacks. Once he's defeated, Ungadulu will thank you and give you some yommi tree seeds. Be careful not to attack him as this will knock you out of the octogram and deal some damage, and if your health is low after the fight, this may kill you.

Use the drop trick to get more just in case later if you lose the plants to rotting or if you are an Ironman and want to get magic logs. Ask him how to get out, he'll cast a spell to let you walk through the flames. Food and potions to fight Nezikchened. All boss fights in DS2 are instanced and require K to get gear back. Absolutely worth it! Minimum skill levels — indicates that it is actually impossible to get the Quest Point Cape with the aforementioned total level because the player needs a combat level of 85 to complete the Dream Mentor quest.

The absolute minimum total level with maximum boosts and 85 combat required to complete all quests is You can not keep sake an item while in F2P. Keep sake your skill cape while you have membership either pay or from a limited time free membership event. You will be able to take on and off the keepsake skill cape and use the emote in F2P. Also the stats show in F2P but they are not active. The cape worn by only the most experienced adventurers.

The Quest point cape can be obtained by players who have completed all quests excluding miniquests. The cape, along with the quest point hood, can be purchased from the Wise Old Man in Draynor Village for 99, coins. The Achievement diary cape will allow you to trim both the Quest point cape and the Music cape, although the achievement diary cape can only be trimmed after obtaining the quest point cape…. Skillcape perks. It can be purchased for 99, coins alongside the quest point hood from Wise Old Man in Draynor Village.

Players who have completed all quests will receive a world broadcast, but only the first time when the cape is purchased…. A total of this number needs to be updated to Quest points are rewarded for the completion of all quests. Free players, however, can only obtain a maximum of 42 quest points. Players who have obtained the maximum number of quest points are able to wear the quest point cape. The max cape is a cape available to players who have attained level 99 in all 23 skills.



0コメント

  • 1000 / 1000